About Me
My journey into game design has been one of discovery and growth. Coming from a background in law, I’ve found that while my skills in analytical thinking, precise communication, and problem-solving were well-suited to my previous profession, they also provide a strong foundation for creating meaningful and engaging experiences in games.
When I realized my true passion was in crafting interactive worlds and telling stories through gameplay, I dedicated myself to learning the tools and techniques needed for game design. From Unreal Engine to Maya, Houdini, Photoshop, Illustrator, and Blender, I’ve explored a variety of tools to build dynamic environments and gameplay systems. Along the way, I’ve focused on areas like scripting, level blockouts, procedural content generation, and AI programming, always working to better understand player experience and environmental storytelling.
This pursuit led me to FIEA, the top-ranked game design master’s program, where I’m specializing in level design. Here, I’ve been able to combine creativity with technical problem-solving to design spaces that engage players and enhance their experiences. Whether it’s crafting layouts, scripting interactions, or building immersive environments, I’m committed to improving my skills and contributing to projects that connect with players in meaningful ways.
What excites me most about game design is its ability to transport players to incredible worlds and create moments that leave lasting impressions. It’s a field full of challenges, but each step offers the opportunity to grow and learn. I’m grateful for the chance to pursue what I love and look forward to seeing where this path will take me.