Spawning Enemies through Events

Teleporter-Based Enemy Spawning

  • Enemies are spawned directly from the teleporter mechanic in the Teleporter Maze.

  • Incorrect teleporter choices trigger an event that spawns a customizable number of enemies in the player's vicinity.

  • Spawn parameters, such as enemy type, count, and location, are editable in the details panel, allowing for quick adjustments to difficulty and gameplay flow.

  • The event system ensures smooth integration with other mechanics, resetting the player's position and introducing combat as a consequence of incorrect decisions.

Helicopter Enemy Deployment

  • The helicopter, animated with Unreal Engine’s sequencer, drops enemies as part of its cinematic flight path.

  • The drop-off sequence is tied to a timed event triggered by a box overlap, ensuring synchronization with player actions.

  • The delay between helicopter activation and enemy deployment provides an immersive buildup, while the spawn logic introduces a tactical challenge for the player.

  • Spawns are event-driven, allowing flexibility for different enemy setups depending on the level design.

These systems showcase the use of event-based logic to create dynamic and responsive enemy spawns, blending seamlessly into gameplay. Their adaptability and integration with other mechanics ensure engaging and versatile combat encounters.

Burst-Through Enemy Spawning

  • Enemies are spawned behind doors or barriers as part of an event-driven sequence.

  • A timeline animates the door opening, breaking, or falling in sync with the enemy’s appearance.

  • Once spawned, enemies are immediately moved using AI or scripted pathfinding, simulating them bursting into the room toward the player.

  • Particle effects, sound cues, or debris emitters enhance the realism and intensity of the sequence.

  • This mechanic adds dramatic tension, ensuring the spawn feels natural and connected to the environment.

These enemy-spawning systems demonstrate a range of approaches to integrating combat encounters into a level, blending cinematic moments with dynamic gameplay for engaging player experiences.

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Wall Crusher

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Tile Maze