Star Wars

Personal Project- Unreal Engine 5

Gameplay Teaser

About the Level

  • Work in Progress: ~4 days spent so far

  • Unreal Engine 5.4.4, Illustrator, Photoshop

  • All static meshes modeled in-engine

  • Third Person Shooter Kit v2.1

  • Expected Gameplay Duration: ~15 minutes

Summary

The Empire has intercepted intelligence regarding a highly classified prototype weapon housed aboard the Sovereign Perdition, a massive Imperial warship. The weapon’s power source is unstable, and if activated, it could shift the balance of power in the galaxy. Hale is dispatched to infiltrate the vessel, sabotage the prototype, and eliminate Commander Kael, the officer overseeing its development. With the ship on high alert and time running out, Hale must navigate through the Imperial stronghold, dismantle the war machine, and escape before the entire vessel is reduced to debris.

Intentions

  • Showcase Mission Design, Scripting, Level Design, Modeling, Stealth Route Design, and Combat Space Design Skills

  • Script utility that ensures strong playtesting and sequences that guide the player along the golden path

  • Design immersive Imperial interiors and exotic vistas that showcase the ship’s breathtaking scale, from massive hangars to reactor chambers collapsing in real-time

Miro Board

Hangar Bay (Imperial Infiltration)

Upon entering the Hangar Bay, the space shifts into a large, open combat zone, designed to accommodate both stealth and direct engagement. The layout features multiple entry points, cover opportunities, and vertical navigation, encouraging varied playstyles.

Players can weave through stacks of cargo, climb onto scaffolding, or utilize maintenance corridors to avoid detection, while enemies are strategically positioned to create engaging sightlines and natural combat flow.

A hidden maintenance lift near a parked Zeta-class Cargo Shuttle provides an alternate exit, rewarding players who explore. Environmental hazards, such as TIE Fighter fuel cells and explosive cargo, allow for tactical interactions, creating dynamic combat pacing.

The final sequence in the hangar forces the player to escape quickly, as the ship enters lockdown. The player must reach a stolen ship or override security doors before reinforcements overwhelm them, ensuring a high-stakes conclusion to the encounter.

Main Ship Walkway

Immediately after exiting the Hangar Bay, the player transitions into a wide Imperial walkway, designed to introduce a stealth-focused sequence before entering the droid factory.

As the player steps through the door, a squad of four stormtroopers marches in formation across the walkway, passing dangerously close but never quite spotting them—creating a high-tension cinematic moment.

A patrol drone hovers through the area, sweeping for movement, while a security camera swings back and forth, forcing players to time their movement carefully. Cover is intentionally placed to guide the player’s approach, ensuring the escape door remains clearly framed from the safest route.

Successfully navigating this area rewards careful observation and patience, offering a high-risk but high-reward stealth sequence before the action escalates in the droid factory production line.